Sound that responds to play

Game & Interactive Audio

Game and interactive audio: adaptive music, sound effects, voice recording, and implementation-ready assets for games, apps, and interactive experiences.

Interactive projects need audio that works in loops, layers, and state changes, not just a single stereo file. We compose adaptive music, design sound effects, record voice, and deliver labelled, implementation-ready assets your dev team can drop into Unity, Unreal, or middleware.

We can work from a creative brief alone or review your GDD and build an audio scope document listing must-have and nice-to-have assets. Stems, variations, and short stingers are produced so gameplay stays fresh without repetition fatigue.

Voice recording and direction for game dialogue is available in our booth, with cleanup and processing matched to your engine pipeline.

What This Service Includes

  • Adaptive and layered music composition
  • Sound effects design and editing
  • Game dialogue and VO recording
  • Audio scope and asset planning
  • Implementation-ready file delivery
  • Stem and variation packages
  • UI and feedback sound design
  • Trailer and promotional audio

How It Works

  1. 01

    Scope

    We review the game design and list music, SFX, and VO requirements.

  2. 02

    Create

    We compose, design, and record assets with variations where needed.

  3. 03

    Implement support

    We deliver labelled files and support your team on integration questions.

  4. 04

    Iterate

    We refine based on gameplay feel and mix balance in context.

Where It Fits

Indie and mobile gamesPC and console titlesSerious games and training simsInteractive installationsApp and product gamificationGame trailers and launch content

FAQ

Game Audio FAQs

Do you implement audio in the engine?+

We focus on asset creation and can advise on implementation. Full Wwise or FMOD integration can be discussed per project.

Can you record game dialogue?+

Yes. We record and process VO in our booth with direction for character and line consistency.

Do you need a finished build?+

Helpful but not required. We can start from design docs and iterate as builds become available.

What file formats do you deliver?+

Typically WAV at agreed sample rates, organised and named to your asset list.

Interested in Game & Interactive Audio?

Book a session at Animus Studios, Petrie Terrace, Brisbane, or enquire about remote work Australia-wide.